AI Insights · Timothy · July 2022
Top 5 Tycoon Games on Android in Switzerland: Q2 2022 Performance
Discover the performance trends of the top 5 tycoon games on the Android platform in Switzerland during Q2 2022, based on data from Sensor Tower.
In Q2 2022, the top 5 tycoon games on the Android platform in Switzerland exhibited varying performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period:
Township
Published by Playrix, Township experienced fluctuations in its weekly revenue, peaking at approximately $53.3K in the final week of June. Weekly downloads saw a decline from around 1.8K at the end of April to 670 by the end of June. Active users also saw a downward trend, dropping from 20.7K in late March to 16.8K by the end of the quarter.
Hay Day
Supercell's Hay Day showed a peak in weekly revenue of about $38.3K in early June. Weekly downloads were relatively stable but saw a slight decrease from 1.3K in late March to 646 by the end of June. Active users followed a declining pattern, starting at 67.7K in late March and ending at 29.9K by the close of the quarter.
Last Fortress: Underground
LIFE IS A GAME LIMITED's Last Fortress: Underground maintained a steady revenue stream, peaking at $8.7K in late April. The game saw a surge in downloads in late April, reaching 1.3K, before declining to 319 by the end of June. Active users increased from 1.4K in late March to a peak of 2.8K in early May, before stabilizing around 1.6K by the end of June.
Family Island™ — Farming game
Published by Melsoft Games Ltd, Family Island™ — Farming game saw its weekly revenue peak at $10.5K in late May. Weekly downloads were relatively stable, fluctuating around 500-700, with a peak of 741 in late May. Active users remained consistent, hovering around the 2K mark throughout the quarter.
Overcrowded: Tycoon
ZeptoLab's Overcrowded: Tycoon, released in late April, saw a significant rise in weekly revenue, peaking at $1.3K in mid-June. Weekly downloads increased from 73 in late April to 1.15K in early June, before slightly dropping to 681 by the end of the quarter. Active users grew steadily from 71 in late April to a peak of 1.8K in mid-June, ending the quarter at 1.2K.
For more detailed insights and data on these games, head over to Sensor Tower.